Is it safe to uninstall this mod and replace it with a different AI package? - Immersive Citizens has been updated in order to be in line with the latest version of The Unofficial Patch. Currently i've been running into quite a few Infinite Load Screens despite my modlist being pretty clean, with the worst offenders in terms of compatibility being texture mods for LE i converted with Cathedral Optimizer, and my current amount of referrences being nowhere near the cap. The load order between the mods listed here and the main plugin (Immersive Citizens - AI Overhaul.esp) can be important. The first section lists all the plugins which are known to be incompatibles with Immersive Citizens while the second section lists all the plugins which are known to be compatibles. Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way SSEedit shows the data stored in the navmesh entries, it's impossible to figure that by using SSEedit. close. Thank you. Therefore, these mods are usually only compatibles if you allow Immersive Citizens to override the unnecessary modifications (if they are presents) done on vanilla navmeshes by these plugins. I tested it for quite a bit and narrowed it down to these 2 mods. Last updated 26 October 2019 5:47AM. 0.4 . We take a look at some of the best mods for immersion. JK's Skyrim - Immersive Citizens Compatibility Patch; JK's Skyrim - Immersive Citizens Compatibility Patch. My sincerest compliments to the author for not only the quality of and essential nature of the game improvements this mod provides, but also on the author's level of professionalism and ongoing courtesy to the community. - Check if you use a mod which is incompatible with Immersive Citizens, all mods with more than 100 endorsements and which are incompatibles with the latest version of Immersive Citizens should be listed in the description (Compatibility & Synergy section). The Mod menu that is? Unique DLs - Total DLs - Version. Whatever your load order, the plugins listed here will partially or completely disrupt either all or some of my AIs (please read the FAQ for more details). Aside from what youve already patched I think thats the all the incompatibilities. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. For exemple, I had to retrieve a farmer's goat that was "kidnapped". for essential timed quest like the Bard one or other scripted scenes? Its really cool, and ads a subtle but very cool layer to the NPC's making them more interesting. I would like to remind you of 3 important things: To help you to determine if a mod is incompatible, here are some tips for you: Note also that it's not possible to design functional compatibility patches with SEEedit for the plugins listed here (please read the FAQ for more details). Compatibility between Immersive Citizens, JKs skyrim and Dawn of Skyrim PC SSE - Discussion So I just installed JKs and DoS Directors cut today to my existing SSE mod list which includes Immersive Citizens. Or should I clean this mod. To answer your question, I got mixed answers from others. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … Skybirds is also another example as it adds 60 new AI in an area a computer has to deal with along all the scripts the game has to deal with. I think. No problems thus far. Bathing Beauties or Beefcake - Luxury Suite, Bridges of Skyrim (must be positioned above Immersive Citizens - AI Overhaul.esp), Civil War Repairs (must be positioned above Immersive Citizens - AI Overhaul.esp), Dawn of Skyrim Collection (only the original version is compatible, the director's Cut version is not), Enhanced Lighting for ENB (must be positioned below Immersive Citizens - AI Overhaul.esp), Enhanced Skyrim Factions - The Companions Guild (must be positioned above Immersive Citizens - AI Overhaul.esp), Immersive Content - Realistic Outdoor Lights (I recommand to position it above Immersive Citizens - AI Overhaul.esp), Interesting NPCs (must be positioned above Immersive Citizens - AI Overhaul.esp), Legendary Cities - Tes Arena - Skyrim Frontier Fortress, More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch), Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp), Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp), Relationship dialogue overhaul (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Routa - Stormcloak and Warrior cabin (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate (SE) (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Bridges (must be positioned above Immersive Citizens - AI Overhaul.esp), SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV, Towns and Villages Enhanced (the complete series is compatible), The plugins modifying the environment of cities, villages or settlements in the areas highlighted in, The plugins modifying the environment of cities, villages, settlements or houses (shops, jarl's house, etc.) If I could only use 1 mod it would be Immersive Citizens. uninstall ICAO? Main File and compatibility patches. Patch Overrides and overwrites Immersive Citizens AUO's navemesh settings with Dawn of Skyrim's. http://nextgen-ai.com/immersive-citizens-se-compatibility-support/.
Power Loss Over Distance Formula, What Are Charged Species, Final Fantasy Apk Offline, Rainbow Six Siege Custom Game Ideas, Are Opossums Invasive,